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Career information on the new full version

Orc heavy body fell and the enemy walked up and down the bodies. It was a successful ambush, from Orgrimmar Wrath - Emirates Aesma command. He must have been a result of this honor feast-like awards, perhaps one day, but also for him to make a statue, a symbol of power and fear, so that all clans of the Orcs to see and praise.

They also found that fell Aesma and his tribe, there is a human foot is higher storm fortress exiled priest. Chief men of the Shaman soon recognized that he is a high-WoW Power LevelingPastor Shar Drakowen. In the Orc tribes in the circulating rumors that the human being in a fortress in the expulsion from the storm out because he was extremely cruel to treat a variety of races - the non-human and other non-pure race. Drakowen and his followers reportedly were in danger in order to Kalimdor wandering, cruel extermination of all the unfortunate experience of their lives. Able to eliminate them, but Orc tribes a major victory, really.

Aesma begin van Fannong declare any possible hidden inside of jewelry have the right to receive priority. But the Orc chieftain soon stopped because he heard a weak whispers from the high priest's body in that direction came broken, Aesma shook his head incredulously. High priest may be a powerful Orc tribes do survive under surprise attack? This is obviously impossible to do, he thought so. They attack when the priests were sleeping, there is no preparedness. Aesma did not give them a chance. He picked up the Warhammer toward the Drakowen body. When he got there and found that priests seem to have any wants to say ... ... the chief's men close priest noted Aesma hint of tension in the body from time to time, have taken up arms. The chief raised his fist to indicate a strong men do not have tense, one mortally wounded the human does not pose a threat to Wrath of Orgrimmar. Difficult for him to hear clearly what the pastor was saying, but could tell that he was saying Orc language. Aesma Danxi kneeling on the ground, bleeding from the Shar Drakowen and are subject to re-hit the body closer to some of it. However, he still can not hear clearly. Niu Guotou pastor's face, he look ... ... one will never let him regret the error.

Drakowen suddenly opened his eyes, the eyes look directly at the Aesma. "I have announced control of Orc ... ... Today, I drink in your pain" Aesma felt his consciousness is disappearing, he could not control her own body, can only wait in fear the next thing. Powerful chiefs stood up towards his men. Warhammer whirl a couple of laps after a 12 Orc fell. Remaining Orc start fled, in order to save their lives, in order to escape from the fury of the hands of the chiefs. When the chief's anger subsided, he began to regain consciousness. But this feeling only lasted for a very short, quick control of the pastor on his body, and was proud to stand there, his face showing a trace of grinning. Drakowen fallen companions began to call upon him in the air to draw a strange runes fall on them. Those who fell, one by one stood up and regained consciousness ... ... lease of life. Orc all my hopes were shattered, no longer be a grand feast, and not because of his honor will be held in celebration, and he will die here, was himself killed, died in the hands of human beings, and those who people just body or his feet!

Drakowen completed his call, walked over toward Aesma. He has been the control of animal physical weeks left to go. He laugh? Aesma never felt such a cold, his life and there are not thought of will happen that such an impossible thing. High priest began to speak, "I do not intend to kill you, Orc. You alive than dead to me more useful. You will come back to Orgrimmar. To tell you those nasty brothers, what happened here today ... ... Your days will be the next victim of its own ethnic exile spent, lost glory, flouted ... ... "

"Tell them that I would go to them, and Orc ... ... I will be in their anguish and pain in the drink, when I will be your punishment into the supernatural power among the time."
This is what I wrote to introduce the WOW occupational characteristics of the first series of articles. The reason I chose this writing style is to make the reader can understand some of my feelings on this game. This little story mainly to introduce the WOW world inside these two kinds of soldiers and priests career. It is noteworthy that the story works reveal a message: in the game is impossible to distinguish between good and evil based on race, but the player's personal wishes that have affected the game is evil in the world.

Pastor:
WOW, the shaman is not the EQ you're familiar with that annoying guy inside. "WOW is no cure for the world inside the chain (like WAR3 as a shadow hunter)" Tigole and Pardo last Friday demonstrated to me Rev. specific features:

WOW pastor is no longer wearing a silver plate armor, and now they are wearing cloth. Although the defense so that they would have dropped, but they are there a number of new skills (the traditional MMORPG absolute and not the same as the pastor inside oh). The most notable skill is the "charm" pastor through the release of this skill on the enemy hypnosis and mind control. However, in WOW but with the shaman priest inside very different from their group is subject to a very limited ability to charm, and priest can only be single hypnosis enemy, In addition, when using the Charm skill control the enemy, the priest will be caught in a moment of stagnation or a coma , can not move, can not cast other spells. When Charm target successful, pastor will be the current target of all capacities, including the enemy's capabilities and mobile. Of course, the mind control magic classes may also target release after the success of resistance (ie MISS)

In addition to the sacred treatment of magic, the priest also has Shadow Magic, these are a number of ongoing damage and direct damage magic magic. In addition there is a capacity of pastor, you can let the priest at the time subject to physical attack can "return to gas-channeling" (namely, build magic value). This ensures uninterrupted cast priest spells. It can be inferred WOW magic inside the Department of vocational skills are available through the "return air", but there is a unique magic priest is called "Holy Word Shield [San Fu Shield]." This "return air" skills specific release process is this: When you begin to cast a spell cast will appear when the time slot (like read the same spell), if you release during the attack, then the magic will not fail, but Each was hit when they generate an interrupt each time to continue after the end of bear attacks cast the spell. Of course, NPC and the player, as will also be combat (strikes, deterrent, special attacks, anti-magic, etc.) interrupted by magic.

These are all skills I have just learned, the resulting increase in levels of a few of the countless skills and magic can be learned, is sure to make this career pastor richer more popular.

The following are my personal views of the pastor:

Pastor really perverted! When I Tigole have Rob around the world between the "transmission" of the time (which is inside the concept of transmission in the future I will give you a specific explanation, short of this transmission and other games are very big difference, here we have a passing ) T and R are using a priest. We are passing through a ghost village in the enemy's cannibalism, the two of them eat one or two persons Addict ghosts, and then manipulate them to make some funny moves, the charm of these guys who have been casting spells all over them and then all over it to increase Huou Blood.
I also saw some other priest skills, is a kind of visual capability, and the EQ inside Bind Sight Line like this skills specifically designed to detect and find hidden traps ......
WOW now introduce a sense of exploration, please do not foolishly placed on the ground to fight for no reason at the central idea of gold. Although I do not know actually be able to heap on the ground in the field of gold PVP as a bait, and if not, then I'll burst Blizzard designer's head ..... I know that you will now listen to my words, but I do not want the future to use your ears to wear them as necklaces worn on top of the words "the fate of greedy idiot"
Warrior:

Where do we start? As we all know, EQ which I play a 5-year soldiers ...... If they really want to compare the two, I think WOW warrior setting is overwhelming, absolutely above the EQ on, really is a day one to the ground. WOW is not the kind of soldiers inside did not taste like boiled water, just to attack the occupation forces for its survival.
WOW inside there except some soldiers outside the impressive offensive power of the occupations (Knight, low-level shaman and Druid are all focused on the attack, faint ~ digress a)

Warrior is a very in-depth career. Warrior is not only a master of weapons and armor in addition, they have 3 different standing (standing here for others to tell me there will be big changes, is the increase of savings is still unknown) In addition, there are two kinds of fighters stunt
The first is the "anger" Anger is just the magic of the value of the value of the contrary, the soldier's initial anger value of 0, it increases depends on the fighters standing and the action taken. When not in a state of war, the anger value will flow back to 0, rather than remain at the current state. (This point and very much like the Green Giant)
The first two skills is through "growl" to the energy savings. Warrior upgrade will enhance the power of the time, but also enhance the "roaring" skill level. "Roaring" will have fighters, where the group of soldiers, the enemy produce different results, a "roar" can enhance your team's overall offensive power, enhance mental strength and arms swing speed, the same time "growl" they can intimidate the enemy and make the enemy to escape (this skill more than the soldiers in a time when the enemy is very useful) (Translator's note: see a foreigner this thinking, the situation is not good to let the enemy escape, rather than our own escape ..... fun)
Soldiers there, "a mockery" skills. WOW inside the "mockery" is designed for the enemy to use the skills needed to consume the value of soldier's anger, this skill can be a mockery of the soldiers inside, and EQ skills are different. EQ Warrior players played here, pay attention to the.

The fighting stance: When the soldiers in the fighting stance when the soldiers tend to balance offense and defense, the soldiers could attack / bear attacks to the value of accumulated anger. When the value is accumulated to a certain degree of anger, the soldiers can use the special move, or some special skills. And these skills are even more diverse, low-level when a simple additional attacks, such as Tigole once told me: Warrior can later upgrade the skills learned in a whirlwind kick "AE Whoopass".

Here I would also like to explain, WOW the biggest team in the normal task not exceed 5 persons. But also in the ranks, the soldiers should be primarily using the AE attacks, mockery and bluster to control the chaotic situation. And the use of soldiers standing is to be set according to specific circumstances, under normal circumstances the fighting stance is risky when applied to a single person.
 
Defensive stance: When your team attack or attacked, you should use defensive stance. The same as with the fighting stance, when the soldier was attacked, it will increase the value of anger. When the value is increased to a certain degree of anger, when you can use with the defensive stance to enhance the skills of defense, but also through with the defensive skills to counter the characteristics of injuring the enemy.

Berserker stance: This is my favorite kind of stance, it is very similar to my style of game. Soldiers to the accumulation of anger by attacking the value, when the value is accumulated to a certain degree of anger, the soldiers will be able to use a devastating attack, mentioned above, is that these effects of the cyclone kick inside one. "Cleave" is another violent skills, launched the skill of the fighters will be meditation, "I want to hit" and then play out the weapons and attack power 100% of the power given to the nearest enemy fighters away from the fatal blow. One can imagine the power of a strong attack on .....

Skills can be seen from the above fighters are very strong career. However, I only just learned about the fur of the soldiers .... but if I chose to have a career soldier ... I am sure to see a second time ......
 

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