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Beastmaster hunter mid RAID copy of the injury to the discus

In between the PVP and PVE I focused on the PVE on. The reason is I am not a genius or a masochist Shiquan. Hunter in the arena to fight the current ranking, there is a bit like TBC years ago in NAXX fight injuries, inherent deficiencies. Concentrate on PVP hunter, I very much admire the land. Ying in the face of adversity into the stream itself is a kind of strong. If your hunter 2V2 or 3V3 can be on 2000 points. Hunters can take out 2000, a change in other professional to give you to play, you most likely take 2300 or more points. Therefore, as strong as the HAMCHOCK, REZNAP who certainly have the majority of hunters, but only for their Gaoshanyangzhi. They have talent, time, the best teammate, a strong co-ordination. These common to all professional and simple to describe it for the hunters to achieve extremely difficult. WOW you are a genius Mody PVP inside? Please select a hunter role, Arena see you. .
PVE it? Spring and autumn came, TBC also has three quarters of an open, and on the evaluation of hunters in PVE is still no agreement. Some said Miao, some say bad, that's Miao Miao to the magnificent, saying that rotten to the Shiguwucun. While other career has been one after another to find their own RAID position was given to draw a conclusion, we all still have a copy of WoW Power Leveling a hunter orientation divergent views, some people say hunters is to blame, some people say is to increase hunter ring, while others said the hunter is to harm, and some say that a hunter can not be hurt. The report on this victory too much, too many FD, hunter data is 1000 odd white strange. The aftermath of the epic task of tempering, TAQ, NAXX year-long rule, hunters, even the biggest problem back to the starting point of many years ago: "Who am I?" Old hunters and hunters, like the new design of the new output , constituted the former lost their sense of talent, you have no more of the old pride a Need for equipment and operating philosophy has been gradually depleted as the version of the change and disappear. Accumulated for the last time a hunter is almost worthless. Who cares about accurate to milliseconds 10 seconds cycle? Who would care about a multiple of efficiency? Master from the TBC before the five burning fireball fireball fireball into TBC fireball after the 5 burning fireball fireballs, fighting the evil thief from the TBC before the urge to become a TBC evil evil evil evil evil impulse after. Old Master and the old thief in the TBC is still playing its capability of RAID years. Old hunters do? Even the three-line talent still difficult to determine. This is the loss of feeling. When everything is bound to start losing, you seem so helpless and perplexed. At this time you have to completely abandon the past, starting from scratch. This is a positive idea. Perhaps the old hunters and new hunters the only difference is only in this: the courage to explore, good at learning.
[Walrus] Introduction [walrus]
The current I, is a mid-TBC where hunters, 2T5, add some sky underwater spare parts from the high-end is still relatively distant. Therefore, I can only stand on our own position to you describe a mid-hunter in the end what is the situation where RAID. I very much welcome the frenetic pace of criticism and flogging, but I may not respond to convince I am really very difficult. But if you have extraordinary computing power, operating capacity and the corresponding ability to express, and I will certainly convincing, I am really very easy to convince.
First of all, hunters in 25 man RAID What is the location where they going?
Two routes:
One well-known NI house will be supporting the survival of the famous hunter AHOQ line. The positioning of this line is the support and aid, and then secondary. Full BUFF plus a small team shaman, wild Germany with the help of high-end you have up to 1000 agility, nearly 50% of the burst rate (not a joke), continuously exposed to trigger the vulnerability, so that the whole team will always enjoy the physical occupation of the 250AP Addition. Including tanks, your contribution to the whole regiment of the AP, at least around 1500-2000AP. Only this one, you have a good reason to stay in the team inside. In fact, some 33% of the burst rate has been a basic guarantee can be triggered throughout weaknesses exposed. The remaining part is just icing on the cake for personal injury. Hunters, after all, is to eat rice blast hit career. However, I still can not understand is, why single injury to the survival hunter so low. Even if the mid-hunters, in the team, supported under the 900 full-BUFF agile, nearly 40% is not a major problem in. But even with such a gorgeous figure and eventually damage is still ugly borne. On this point, I do not have to go carefully calculated. Just a personal summary of experiences with others. Hunting to survive, in theory, use, and Altered Beast as the output cycle of hunting, should higher than 10% of the explosion, after all, more than 20% acceleration and pets, but the extra damage Mody? All in all, we should want to do a good survival hunter must first obtain the understanding of team-mate, you did for the team to do their own thing. As for personal injury, it is probably no way to things.
Hunter survival is good, right RAID important. But why our association is still a survival hunter has not? That is because there are still another hunter in the RAID Positioning: strong enough to peak and there is potential to tap a single DPS. This is a point of contention. TBC, almost all professions have a decent DPS ability. In many battlefield report, all occupational injury statistics have been ranked No. 1 record. In theory, if you are not an elite gathering of the Association, who meets a pure PVE Association house, then everyone could hit hurt first. But the real contest of strength between the master to eliminate differences in equipment, to fight is pure consciousness, as well as a bit of character of the Pao Wei. Master how to associate each one interrupted by magic, wizards to ensure that all DOT effective time to ensure the stab in the back of the break, thieves cut the full calculation and energy use, a hunter master pet and not to undermine stability - Automatic cycle, calculate a good blue. If we are all masters, except for some very special fighting, with a BOSS fight 10 times, there may be ranked 10 different injuries. Basically, in addition to the current correctional ride away, TBC where all of the DPS career have so-called unlimited capacity to DPS. Overall, therefore, wizards, dark, animal husbandry, hunters, thieves, the Master, representing a great advantage. This does not mean that enhance the sa, and the crazy war with the birds ability to Germany itself, not enough DPS. But because the previous five occupational skills are less active hatred. We have the ability to limit state of DPS, with the initiative by hatred of technology accounted for a big career cheap. Mad war, to enhance Sa insisted that such a BOSS Akama Shadow let go when you dare to really go all out. It's like pre-TBC Warlock, non can not be beat, is not playing also.
Well, take the initiative to eliminate hatred, DPS has a career, the hunter status. My comments remain: congenital powerful, approachable, hard to master. Single DPS talent hunters are shooting and Beastmaster. In the theoretical calculation, the firing capacity of less than Beastmaster injury. Because as the upgrading of equipment, shooting 10% AP increase rather Beastmaster 20% increase Gongsu more efficient, while the pets are also widening the distance. Basically, the hunter is an explosion hit by food career, particularly in high-end after the explosion hit the value of 1 point to overtake 2:00 AP, due to natural limitations, shooting, hunting equipment, the choice had to be concentrated in the AP. While the AP and the Beastmaster hunter pets addition to the better, but the cumulative explosion hit, you can focus on and thus lead to an infinite increase pet frenzy, killing instructions, such as trigger the effect, from this perspective. Beastmaster does not necessarily have to accumulate an AP. Moreover, 20% of its own stability and accelerate the impact of radio, Beastmaster innate hunting can be said to be very good. Utilization of equipment is very high, and can be arbitrary choice explosion hit, or accelerate, AP installed. No matter what, they should be a good addition. However, this does not mean that shooting useless. Do not rely on shooting the advantage of pets, a lot of long-distance attacks, high-intensity warfare AOE, the hunting and shooting is more obviously at ease now, in the battle for the cloth A BOSS, the high AP advantages will be reflected most vividly. This is the inherent advantages of shooting hunting.
TBC inside the mid-and large I divided into two kinds of BOSS.
One is the low armor, or low risk and a half stakes BOSS. In this BOSS front. Advantage of the physical occupation quite large. Such as fass its, horoscopes persons, sea-degree Sri Lanka, tidal monk, but for these few BOSS less AOE damage, or else there is little after five-breaking armor. Physical occupation, if playing well, legal systems is difficult to pursue palaver. Thieves are often high-injury FD graphs are cut from these BOSS who come, as a physical occupation, a hunter of course, like the BOSS, when I open a jewelry level Beastmaster hunter shot it does not burst Fass 1000, pet level bite is not blasting 200 when the count burst rate is almost three seconds can cause Master 1.5 the amount of damage fireball.
The other is a high risk BOSS, close very difficult. For example, blind, Phoenix. This BOSS is a remote world. Close combat fight very hard. At least this BOSS wasteland when the accumulation of large therapeutic dose in the last war who is absolutely inefficient. This BOSS remote play quite happy, such as underwater blind, good equipment, the Master should not fight first to go completely facing the wall. Phoenix, Warlock, dark, animal husbandry should not fight first indefensible. This BOSS hunter does not love to play, but whatever the outcome is a long-range career, even if the play does not look good, but also stronger than that of pure melee too much. Shooting hunting should be like this more often than Beastmaster BOSS 1:00. Beastmaster need to rack their brains to send BOSS pet to go around. In fact regardless of Beastmaster or shooting, if your pet idle, and you can reach the theoretical maximum amount of damage which is equipped with a chip less than your priests degree. This is my personal can not accept, therefore, no matter how difficult the BOSS battle, I will try to find ways to keep pets idle. In fact, the Beastmaster hunting out the origin of thinking is this: a guarantee that you and your pet will always be some move in, there is no action when receiving treatment or Paowei forever. This is the most important point. 2 strict implementation of Zhan Zhuang output cycle, running, using Austrian radio, there is no more than three strange not multiple. 3 calculation of blue. Do this three to serve as a Beastmaster hunter, the output should not be less than anyone else.
[Walrus] talent [multi-Star Prince Dracula]
Here are discussing PVE talent, and is RAID talent, it is likely, even small copy of the not particularly well suited, not to mention PVP
The first is to survive.
First of all, shooting the Department must ensure that the 20 points. The survival advantage of the last high-explosive, to ensure 20 points shooting, with the killer series, 245% explosion injuries. If the fire department can not guarantee 20 points, then the ability to survive the damage will be very low. In this 20 points, the only dispute is 5:00 or 5:00 to strengthen the efficiency of an impression that since the survival of private positioning is assisted, then assisted in the end. Anyway, there must be a hunter where people would mark out to strengthen, then responsible for the survival of the hunter to a bar.
Another controversy is the 7:00 release, or survival of wild animals. In fact difference is that a beast before the 7:00 reinforced Eagle defensive anger, or out of focus increases the survival of hunting stimulus, a master tactician, preparation.
First, exclusion is to prepare. This is useful for PVE is very little talent. First of all, survival hunters should and Beastmaster hunters, the use of auto - steady circulation. Austrian radio is almost unused, multiple ultra-low due to injury does not need to consider. Prepare itself accounts for the public CD, the only role of the PVE is just more than a rapid-fire within 3 minutes. Years ago, I posted an analysis prepared rapid-fire had unwanted sexual
Assumptions:
Hands together rapid-fire, 15 seconds
Prepared rapid-fire, 15 seconds (ignore the public and cold), rapid fire CD cooling
To wait for 2 minutes and 45 seconds (rapid fire CD)
Rapid-fire 15 seconds
Wait a minute 45 seconds (preparatory CD)
Prepared rapid-fire 15 seconds
To wait for 2 minutes and 45 seconds (rapid fire CD)
Rapid-fire 15 seconds
Wait a minute 45 seconds (preparatory CD)
Prepared rapid-fire 15 seconds
Thus passed nine and a half minutes, the next rapid-fire still need to wait for 3 minutes, in general, most of the BOSS war has ended. Contrast to the normal rapid-fire three minutes time, starting hands rapid fire, can still play four times for 10 minutes. Then within 10 minutes, there is prepared hunter hunter prepared than those without more than just play two rapid-fire only. 10 minutes to speed up the 40% approximately 30 seconds. An average of 2% per second to accelerate to speed up 2% can not be fully equal to 2% of injuries, but the preparation to compete with the beast 7:00 is 2% of damage is the amount of instruction and 20% killing burst rate, which one is better Gao Xia Li sentence.
Followed by a master tactician and master of the choice, or strengthen the Eagle defensive tactics? A master tactician and 5:00 to 6% chance to fill the long-range attack increases burst rate of 10%, 8 seconds. Even if the strict implementation of the cycle, without taking into account acceleration conditions, the survival rate of hunting and shooting about 2.5 seconds a flat trajectory, assuming that the strict seamless loop, and opening up hunting and survival is estimated at about an average of 1.5 seconds shot a stone (fairly open estimate ), then a master tactician and the actual rates of detonation rate of 6% / 1.5 * 8 * 10% = 3.2% That is, 5:00 is the tactical master in exchange for an overall 3.2 percent increase in the rate explosion, almost quite in a killer instinct, equivalent to explosion point of 70.4. Then the 5-point eagle keep it enhanced? Because it is flat fire triggered by 2.5 seconds a flat trajectory calculation, 10% of the opportunity to accelerate the 15%, 12 seconds, second commission to speed up 10% / 2.5 * 12 * 15% = 7.2%, equivalent to the current acceleration rating was 72 points, 72 points and speed up the 70.4-point explosion and seen a recent theoretical article AH friend should have clearly strengthened to better observe Eagle Bar
Some friends might say, since we can ensure the survival of high-explosive trigger weaknesses exposed whole, then a master tactician and 3:00 blasting is also very important?. In fact, I can be very responsible, it is not shortage of these three points. As long as you have a 30% -35% of the burst rate, weaknesses can be exposed completely full triggered. Please point into more useful to strengthen the bar eagle Shou
The only pity is that in the next 2:00 Hunting 7/20/34 stimulation and not come out, but consider a comprehensive, 2 spots for the value of anger is still beyond the 2-point hunting stimulus. Hunting to survive with the support of the high-explosive, even a little hunting can also be played back to stimulate the effect of blue, while the high-end damage after the 2% ratio is very impressive.
To sum up: Survival RAID talent, I would recommend 7/20/34
Shooting talent:
I was shooting little research and experience are not many. However, the Department of RAID shooting talent acceptable, add up to quite an easy
[Http://www.wowhead.com/?talent=cxbZVVrRVzGesxIh]
These are the standard shooting RAID talent, perhaps together with a difference, but it will not be much. At present the use of enhanced shooting eagles defensive controversial because the shot would still want to use multiple, Austrian radio, then observe eagles appeared to strengthen the randomness of the output cycle will be disrupted. This is yet to be verified. But I think, indeed, save the 5 points, the following also focused anger get out. Looking around, there should be put where it 7:00?
Beastmaster talent:
In fact Beastmaster talent is not hard to distribution. 41/20/0, which is very standards.
If there are changes, then it is the details of the
Such as endurance training is still a little on the thick-skinned, the 2-point release, or intensive therapy on the soul connection (with 2T5 can be washed off after the soul of the next version of the connection), or the 5:00 mark to strengthen the efficiency of release. These are irrelevant
But the other point, it is best that are not wrong.
Here are some tips:
An enhanced resurrection. This is very important. In the mid-and late BOSS, pet safety factor while greatly improved, but there is still the possibility of accidental death, even if more careful people sometimes also fully guarantee the safety of pet. If you do not strengthen the resurrection, as long as the death of a pet. You are the BOSS battle damage would be hopeless overturned. With this, at least allow your pet in a BOSS battle where "accidentally" hang up twice, and still expected to pull the situation would be unfavorable.
2 Beast discipline. Needless to say, read the article O blind know how important it is
3 Animal Handler. Pets hit a pet's life
Beastmaster output, is destined to lose 41 yards.
_ | _ Beastmaster talent for personal use RAID, after the discussion had been built on the basis of Beastmaster talent _ | _
[Walrus] equipment, the choice of [Walrus]
With regard to the choice of equipment, in fact, what is required depends on the property where hunters RAID. BLZ at this point is very gratifying Gaode, hunters need to attribute very high. Item Level restrictions on where the need is much more, meaning that the individual will not be distinguished.
Any listed other occupations, talk about RAID
Mage / Warlock / dark, animal husbandry needs: France wounds, spell hit, French explosion, intelligence, magic speed, optional 5 seconds back to the Blue
Thief needs: hit, AP, explosive, sensitive to accelerate the
Pastor, the small German needs: treatment effect, 5 seconds back to blue, spiritual, law explosion. Treatment acceleration
Hunters take a look at what is required: AP, Min, explosion, hit, intelligence, 5 seconds back to blue, to accelerate
Other vocational basic needs five kinds of attributes, when hunters need to reach as many as seven, every kind of property must be occupied by items score, so the whole, than any other job hunters equipped with a slight owe. Of course, there was no fatality
What are they going to be on the hunter?
Seriously read it, the conclusion that: Basically, for the high-end hunters who, in almost the same point, the speed "burst hit" Agility> AP
I was back in, together with other properties, so perfect for medium / high-end Beastmaster hunter and said:
Speed up the "explosion hit" Agility> AP> 5 seconds back to the Blue "intelligence" hit
There have been relatively few in front of AH. Integrated to say is that the acceleration is also play a role in stabilizing the shot, which is why only the stability of - automatic fire cycle Beastmaster hunter, the acceleration is most important, the next version of the acceleration levels will be weakened. Therefore, criterion subject to change. But first, eagles defend, rapid fire, snakes such as the percentage of the rapid acceleration of skills has not diminished and, secondly, a lot of things, even if the weakening also remains strong, such as the Dragon's Back ornaments. Talk about this later.
Because, hunters blast injured more than 230% with the low base damage, explosion hit to become the second most important attribute.
Next, I want to talk about the 5 seconds back to blue, you may recall, I have made the video had a rough study of Beastmaster hunters output. At that time concluded that the 5 seconds back to the Blue very important. But why when I put it behind AP after that? Because I was shooting cycle now seems not good. When I see using only stable - can be automated to maximize damage when the exclusion of Austria, after shooting an invisible injury among the Beastmaster hunters consumed far fewer blue have changed. Top Austrian radio consumption of blue 230, 120 more than the stable, that is, to use the new cycle, not only hurt the up, and every 6 seconds, while also saving a 120-point blue. This is equivalent to around 100 points in 5 seconds back to blue. Of course, not be so accurate. After all, the overall speed up after the steady consumption of blue have changed much. But overall, it is definitely more economical than the previous blue.??. Pure water bottle and sat in the basic stage to meet the full-BUFF hunters blue circle (which I previously proposed to medicine bottles 2-minute CD created by blue circle). I have raised before, as long as you can do short-term blue-water plus drug seamless connectivity, five seconds back to blue even reach a bottleneck, and now do not use after the Olympic fire more a rough estimate at least 50 + in 5 seconds back to the Blue equipped with the 5 seconds back to the significance of the Blue also weakened.
The next attribute is hit. Why do I put it last? Because for hunters, the bottleneck is only 8.8% only. In fact, when you have accumulated to 8% of the hits, you will find upward tired, RAID data will be almost inside the MISS. This is regarded as the only advantage of hunters bar. Calculated according to the main hand weapons, long-range shooting. When the legal system, melee need to hit 16% or more, you save half of the property out. In fact, I do not even 8%, only 7 percent succeed, but I also want it a little less. Because my team has a balance of fixed-German position. I think that the mature years must be a team to fill the balance of the fire to strengthen the wizard Germany, 3% physical hit the addition of the absolute very Guards. In theory, the team has a balance of Germany, hunters only want to hit 6% in absolute enough. As a result, you can understand why I hit the property into the final.
 

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