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Alchemy Guide

 

Alchemy is one of the primary professions in World of Warcraft. Those who take up Alchemy

become an Alchemist which is able to brew potions, elixers, oils, and flasks. These various

consumables can restore health and mana, grant invisibility, give elemental resistance, and

much more. They can also convert various metals and high level essences into different

properties through the power of transmutation.

The ability to brew various consumables is highly sought after in both the market and by other

players. Some flasks are so powerful that they make some encounters in the game much easier

by boosting a player’s health or damage by an extremely considerable amount. For instance, the

Flask of Fortification grants 1,500 additional health and 30 defense rating for 2 hours!

Alchemy is a primary profession which means that it counts towards the two primary profession

limit.  You can unlearn Alchemy at any given time; however doing so resets your skill at zero and

unlearns any recipes you may have found. It’s inadvisable to do so once you’ve begun

discovering new recipes.

Be sure to check out our Profession Forums should you require any additional help with

Alchemy! Our community is always looking to help anyone with any questions they should have.

Curious about how various elixirs stack? Check out our Alchemy Guide - Potions, Elixirs, and

Flasks today!

Getting Started 
Lvl Req.  Proficiency Skill Levels 
5 Apprentice
 1 - 75 
10 Journeyman
 50-150
20 Expert
 125-225
35 Artisan
 200-300
50 Master
 300-375

To begin, seek out an <Alchemy Trainer> who can teach you Apprentice Alchemy. These

trainers are located in every major city, like Stormwind and the Undercity. If you need help

finding an Alchemy trainer, simply speak with any guard in a main city who will flag your map with

the location of an Alchemy trainer.

There are several ranks to the Alchemy profession. You must get to a certain skill level along

with your character level before you can advance to the next rank. Opening new ranks allows you

to increase your skill more. To advance to a new rank, simply revisit an Alchemy Trainer in any

major city or an Alchemy Trainer in Outland for the Master Rank. Below is a table of the ranks

and when you can advance:

Quick 1-375 Skill "Power Leveling" Guide

Need to get to 375 as fast as possible? Then have a look at our Alchemy 1 - 375 Leveling

Guide!

Choosing a Second Profession 

Alchemy only goes along well with one other primary profession: Herbalism. Herbalism allows

you to gather herbs which can then be used to make potions. You are not required to take

Herbalism along with Alchemy, however, buying the herbs from the auction house to level up

and brew certain potions is way more expensive and time consuming then gathering them

yourself.

If you’re level seventy and have lots of spare money and don’t mind the very expensive cost of

leveling Alchemy up yourself then some would suggest taking Enchanting or Tailoring. Both of

these professions are not dependant on another profession and give you access to more ways

to make money.

Who Alchemy is Best For 

Alchemy is for every race and class. It’s useful for EVERYONE. For Warriors, Rogues, Hunters,

Mages, and Warlocks all have very little to nothing to help heal them in combat. Alchemy allows

them to cheaply create healing potions will save them from tough fights. Rogues and Hunters

will find the agility boosting potions to be a blessing while Mages, Warlocks, Priests, Shamans,

and any other class who uses mana will find the mana potions to be that one or two extra spells

to finish the enemy.

Using Alchemy to brew your own potions is often much cheaper then buying the potions off the

Auction House. That’s even if you have to buy the materials yourself! It’s a great profession for

anyone. Not the mention the ability to turn herbs into gold with a few potions that everyone

needs. The ability to make flasks is very highly sought after in guilds as well! It’s an all around

great profession for every class.

Alchemy - Crafting things Right 

Alchemy is very easy to use and works like the majority of the other production professions.

After you’ve gone to the trainer and learned the require skill just simply open your spellbook. On

the first page will be the Alchemy skill. You can either right click it to begin using Alchemy or

drag to your hotbar where you can left click to use it. Either way, you should get screen that lists

what you can make along with a few buttons.

To make something, you’ll first need the materials. Find what you want to make and see what it

takes to make it. For instance, the Swiftness Potion requires 1x Swifthistle, 1x Briarthron, and 1x

Empty Vial. For Alchemy, the assorted vials are available at various tradeskill, alchemy, and

herbalism vendors. The herbs have to either be bought at the Auction House or picked up in the

wild by an Herbalist.

When you have the materials a number will show up next to what you can make in brackets. That

number will tell you how many you can make (based on the materials in your inventory). If you

have enough materials, select the item and click “Create”. If you want to make multiple you can

adjust the number to make selector or if you want to make as many as possible click create all.

Congratulations, you’ve created something through Alchemy!

If the item was colored orange, then you’ll have a pretty good chance of gaining a skill point in

Alchemy. If it was yellow, the chance will be decent. Green has a kind of low chance. On

anything colored grey you will not gain any skill points. Remember, in World of Warcraft, there is

no failure in crafting. Don’t be afraid to make anything orange colored!

That’s basically how Alchemy works. Even when you transmute metals and essences or refine

the philosopher’s stone, the same process works every time. 

Alchemy Specializations 

Those with the Burning Crusade, a level 68 or higher character, and Alchemy at 325 skill can

embark on a question to gain a specialization in Alchemy. You can only learn ONE specialization

and can’t switch without dropping Alchemy (and losing all of your skill, recipes, and discoveries).

If you do drop Alchemy to switch then note you won’t have to do the quest for the other

specializations.

Blizzard has mentioned the rate to create additional items is at around 10-15%. You can end up

getting 5 additional items in the creation of the same item. All of the items are duplicates of

whatever you are creating. In most cases, you can only get additional items off of high level

recipes.

Master of Elixirs
Allows an Alchemist to sometimes create more than one (up to 5) elixirs. Flasks are considered

Elixirs, making this a very good specialization for any raiding guild Alchemists. For the more

casual players who focus on potions or transmutes for cash then this wouldn’t be that great.

To gain a mastery of elixirs travel to Shattrath city and speak with Lorokeen. You’ll need 10

Essence of Infinity, 5 elixirs of major defense, 5 elixirs of mastery, and 5 elixirs of major agility.

Return with the items and you will have gained the mastery of elixirs.

Master of Potions
Allows an Alchemist to sometimes create more than one (up to five) potions. This is a great

mastery for anyone who brews potions often for PvP or to sell on the auction house. If you find

yourself doing elixirs more often for your guild or for the buffs then this wouldn’t be that great of

an idea.

To gain a mastery of potions travel to Cenarion Refuge in Zangarmarsh. Find Lauranna Thar’well

and take on her quest. She’ll want the Botanist’s Field Guide, 5 Super Healing Potions, 5 Super

Mana Potions, and 5 Major Dreamless Sleep potions.

Master of Transmutation
Allows an Alchemist to get greater results when transmuting which basically means you can get

up to five additional items during a transmute. Very useful for those who do transmuting often to

take inexpensive metals/essences and turn them into something more profitable.

If you want to gain a mastery of transmutation, head to Stormspire in Netherstorm. There Zarevhi

waits and he wants four Primal Mights.

Discoveries

Sometimes when you make a high level elixir, potion, or do a high level transmute you’ll find that

you may have discovered a new recipe. The chance is VERY low, but it’s still there. There are

many recipes that have to be discovered which makes the discoveries very valuable in terms of

recipe advancement. You’ll discover a new potion when crafting potions, a new elixir when

crafting elixirs and a new transmute when you do a transmutation.

As a note: Discoveries != Mastery. You can have Potion Mastery BUT STILL get an elixir

discovery. It only matters based on what you're currently making and if what you're making is

high enough level. Generally anything you learned from TBC will spark a discovery. That's so

you can't make a million copper bars and learn it all.

In patch 2.1 the rate to discovery rises.

Alchemy Trainers 

Rank  Alliance  Horde 
Apprentice  Tel'Athir,Darnassus
Alchemist Mallory , Elwynn Forest
Vosur Brakthel, Ironforge
Cyndra Kindwhisper, Teldrassil
Ghak Healtouch, Loch Modan
Milla Fairancora, Stormwind

 Carolai Anise , Trisfal Glades
Whuut, Orgrimmar
Kray, Thunder Bluff
Doctor Martin Felben, Undercity
Miao'zan, Durotar
 
Journeyman  Jaxin Chong , Stranglethorn
Tally Berryfizz, Ironforge
Sylvanna Forestmoon, Darnassus
Kylanna, Ashenvale
Alchemist Narret, Dustwallow Marsh
 Jaxin Chong , Stranglethorn
Serge Hinott, Hillsbrad Foothills
Yelmak, Orgrimmar
Doctor Marsh, Undercity
Bena Winterhoof, Thunder Bluff
 
Expert  Ainethil, Darnassus
 Doctor Herbert Halsey , Undercity
 
Artisan  Kylanna Windwhisper, Feralas
 Rogvar, Swamp of Sorrows
 
Master Alchemist Gribble, Honor Hold (BC)  Apothecary Antonivich, Thrallmar (BC) 
Neutral Lorokeem - Lower City, Shattrath City (Master)(BC)
Jaxin Chong - Booty Bay, Stranglethorn (Journeyman) 

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